David O. Russell Responds To Backlash Over Uncharted Movie

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David O. Russell Responds To Backlash Over <i>Uncharted</i> Movie  

David O. Russell is making a video game adaptation: the PlayStation 3-exclusive Uncharted: Drake’s Fortune, a Tomb Raider-like adventure with a very heavy focus on story and blockbuster film-level production values. As video games go, it’s one of the more perfect sources to target. The story follows a treasure-hunting adventure seeker and descendant of Sir Francis Drake, but other than that it really has nothing to do with his family. It’s more Indiana Jones than that; there’s a plucky, young female love interest and a double-dealing old friend.

That’s the game. Russell’s film is about a family of thieves whose dynamic he’s compared to HBO’s The Sopranos. This, as you might expect, does not sit well with the game’s fanbase. The Internet has been very vocal about putting down Russell’s efforts — and, frankly, they’re not wrong. Now Russell has risen to defend himself, in a chat with /Film.

As far as I’m concerned, I’m very respectful as far as the core content and spirit of the game, but beyond that it’s my job as a filmmaker to make what I think is going to be an amazing movie. People have to trust that and let that go, I think. There’s not a bunch of movies you can point to that are made from games that are amazing movies, that stand up to time as a franchise or as [individual films]. I personally think it’s really cool when you see that someone like Darren Aronofsky is going to make an X-Men movie or to get someone such as myself to make this picture. You can be guaranteed that it’s going to be real, it’s going to be raw, it’s going to be intense, it’s going to be original, and it’s going to be propulsive. And those are all the things that I want when I go to watch a movie like that.

Now here’s the thing, David: If you’re really so respectful as far as “the core content and spirit of the game” goes, where exactly do you get the idea that a story about a family of international art thieves in the style of The Sopranos fits into the Uncharted mythos? Seriously now, your words of reassurance read just fine but the facts don’t quite match up. You’re a talented filmmaker and your idea for a story involving a family of art thieves has plenty of promise. That said, there is literally nothing in your comments about Uncharted so far that speaks to the game in any way.

I’d love to “let that go,” as you say, but you’ve yet to offer fans of the game any reason to believe you’re not just tacking a popular franchise’s name onto a story of your own creation. Now Uncharted is one of Sony’s top franchises, and I have a hard time believing that the company would sign off on an adaptation if it weren’t going to service the property well. So why don’t you stop with the empty lip service and show us exactly how you sold the idea? Because nothing here adds up. If you want the fans to shut up, give them a reason to.

  • Darknessatnoon

    Sounds like the fans are being insane.

  • JayPhonomancer

    Remember the days when we couldn’t bitch and moan on the internet about every little bit of information that was released about a film? I miss them.

    Fans complaining that something isn’t in the spirit of the source when they plainly know nothing about it is the biggest pain in the ass that the internet has produced.

    Let the creative people do their thing. Make up your mind when you’ve seen it. End of.

    Otherwise you end up with Twilight. Their fans demand absolute loyalty to the books and have therefore destroyed any chance of anyone doing anything remotely interesting with it.

  • Jim

    David O. Russell is doing the right thing. He makes sure the movie is still an adaption of the game, but he’s taking creative licenses. Peope get mad when the story isn’t exactly the same, but they need to get over it. If it’s exactly the same, it’s going to be boring.

    Being too faithful to the game is what ruined the other video game adaptions. Even the massive budget and big stars of Prince of Persia to prevent a flop.

    David O. Russell is an Academy Award nominated director who is attempting to do what has never been done, create a video game film that’s both a critically and commercially successsful film. Since NOBODY has even come close, NOBODY can try to tell him to do what the other video game adaptions have done. Video game fans don’t realize that what they want is what creates terrible video game films.

  • shocko

    says the guy with four paragraphs of bitching………………

  • Scud

    The thought that anything interesting(other than burning) can be done with a twilight book is hilarious.

  • Anonymous

    I’m not quite sure what you meant by “Even the massive budget and big stars of Prince of Persia to prevent a flop.” (Perhaps an additional verb or clause might have avoided the sentence fragment. But I digress, on with the main point.) By WHAT standards does Prince of Persia merit being deemed a “flop?” I’ve yet to get how so many people want to yell “it’s a flop” when there doesn’t seem to be any LEGITIMATE reason for making such a statement.

    Is a film a “flop” because it fails to meet a certain level of critical acclaim? Certainly, THAT might be reasonable IF it applied to ALL movies, regardless of genre. Critical acclaim, after all, is something not typically given to films in the SF/action-adventure genre. (By that measure, in fact, almost EVERY SF/action-adventure film would merit “flop.”)

    Or is it, more likely, a failure to reach a certain monetary level? If that’s the case, what IS that level? What’s the measuring stick? Well, I’ve got an idea of a good measuring stick and something that might help dispel the notion of “flop” when it comes to certain films.

    ALL films have a “production budget” and this makes for a decent guide for a film’s box office take to meet in order for the film to be a hit or a flop. According to BoxOfficeMojo, Prince of Persia had a production budget of $200 Million. Now, its domestic box office take (that generally means US and Canada) was only $90.76 Million, and if that had been the ONLY revenue generated, then the film could rightly be deemed a “flop.” The only problem is that the film was widely distributed overseas (aka “foreign release”). According to BoxOfficeMojo, the film’s foreign take was $244.39 Million which would qualify the film as a “hit” (since that take exceeds the production budget). Adding the two sets together, the film’s worldwide box office take was $335.15 Million which means the film made a 67.5% profit (even allowing for a HUGE advertising campaign–which isn’t usually counted in the production budget–the film still managed to break even).

    If you want to talk “flop,” try Jonah Hex. A production budget of $47 Million; a worldwide box office take of less than $11 Million (with the domestic box office accounting for almost 97% of the worldwide take).

    Or try Scott Pilgrim. A production budget of $60 Million; a worldwide box office take of less than $48 Million.

    Or The Wolfman (last year’s del Toro/Hopkins film). A production budget of $150 Million; a worldwide box office take of less than $140 Million.

    Honestly. Waaaaay too much attention is paid solely to the US/Canada box office unless, of course, the film was developed, produced and filmed in a foreign country. In that case, there’s NEVER any expectation of a film’s being a “hit” or a “flop.” (Alternatively, there are the “small” films–whether it’s something like The Blair Witch Project, Paranormal Activity or The Kids Are All Right–when the film is made or bought for a mere pittance. In such a situation, the film’s status as “hit” or “flop” only matters if the film’s eventual box office take exceeds the amount of money spent on it. The first two examples were major box office hits while the last one, which has made a 400% profit over its production budget, has yet to be seen as a “hit,” though it certainly is not viewed as a “flop.”)

    While I’ve used BoxOfficeMojo for the figures, that site is certainly as prone to a domestic box-office take myopia as nearly everyone else in the US. (You’d think that a site that includes a worldwide box office total and a breakdown of foreign marketplaces would be less likely to be so myopic in its view of what constitutes a “flop.” The site’s review of the “Big Botches of 2010″ highlights Prince of Persia, Knight & Day and Gulliver’s Travels, all of which exceeded their production budgets when the foreign markets are included.)

  • Dameyon

    That’s ’cause he’s doing EXACTLY what everyone else has done before. Why make something that is an adaptation of something else, if you’re going to toss anything and everything that makes that something what it is out the effin’ window? EVERY video game movie made thus far has taken GREAT creative license with the property and turned into an absolute turd of a film. If he wants to make a movie about a family of art thieves out for justice in line with the Sopranos, then why doesn’t he just make that? Why is he making an Uncharted movie that has nothing to do with anything he wants to do?

  • http://www.youtube.com/user/brianobx?feature=mhum brianobx

    Who had plenty of interesting thoughts to express… unlike yourself.

  • cfosmoooooov

    Um…why can’t it be about a treasure hunter adventurer like in the game? Seriously…that’s the problem with Hollywood. They like to change elements of the game that worked and try to make it thier own. And then you get Max Payne….well, I’ll wait until I see more, but I think when you deviate from the core of things, it’s usually not a good thing.

  • Jakk

    The point a lot of people are missing is that Russell is using the name of the game to promote his movie, which seems to have only partial ties to the source material. Would you like a movie of Batman where he was a government employee,no cape and was loaned equipment to do his tasks of taking down crooks? Does that sound like Batman? No. Or Indinana Jones is a modern day currator of a large museum which terroists are trying to steal a magic artifact from it? Does that sound like Indianna Jones? No.
    Does the discription of what Russell’s movie sound like Uncharted? No. You are basically filming YOUR story and adding the name recognition to lure people into watching it. Bait and Switch.

    And before someone complains, i have never played the game, nor do i even own a console that can play it. But if i buy a book or watch a movie based off a source material, i want it to at least BE that. The fans of the source material have a right to angry.

  • Sebastien

    you’re right Jakk, he’s using the name recognition of Uncharted to promote a movie that has almost nothing to do (from what we know) with the Video game.

    But he basically killed that purpose by alienating the game fanbase. Why pay the video game company for the license if you’re only using the name and pissed off the fans in the meantime ?

  • Joseph

    I don’t know, I agree. It’s the same problem I had with Red – the movie itself was fine, but it wasn’t Red. If you want to make a movie about a bunch of international art thieves then go ahead and do that, but why use the Uncharted license?

  • http://twitter.com/geminibros Adam Rosenberg

    This is the most well-organized, concise explanation for exactly what O. Russell is getting wrong that I’ve read. Thank you, Jakk. Now stop commenting immediately before you put me out of work. =)

  • JayPhonomancer

    Haha, ok so Twilight is probably not the best example! But to be fair I did say “remotely” interesting…